Updated on September 2017.
On Kickstarter we made a promise that stretch goals will be added as more funding is secured via Early Access. That still stands, with the exception of multiplayer, as adding multiplayer protocols to games is more complicated.
After taking every aspect of the game in consideration, adding multiplayer would currently be a matter of about half a year. We would need to rework everything, rewrite most of the code, figure out a million game design decisions, and take care of physics synchronization in MP games, basically halting any progress of the game itself.
The achievable end-result of multiplayer is of questionable quality at best, as we’ve seen with other games that are based upon voxel worlds and rely heavily on physics. We’ve seen the struggles of other multiplayer sandbox games with triple and more team sizes.
At this situation we cannot afford to lose half a year of development progress, with the only end goal being a bug-riddled multiplayer added to world that we want to expand so much. Therefore we had to bite down on the sour apple as we say in Czech and make a hard-line decision.
We would like to apologize to all our Kickstarter backers and preorder Nomads who only backed Planet Nomads in the hopes of having a multiplayer game to play.
Unforeseen changes happen in the game development, significant ones. It is a very uncertain industry, both for players like you and developers like us. We’re sorry to have disappointed you in the question of multiplayer. We continue to work on Planet Nomads in the best way we can, with plenty of content coming in the months to come, and hope that you will find enjoyment in the upcoming new features that will be added to Planet Nomads to make it a quality and enjoyable experience.
We’ve improved the physics to eliminate this in 98% of occurrences. The problem is with the wheel going sideways and hitting other blocks/wheels. Make sure you build enough space around wheels and you put wheels 3-4 blocks from each other. You might get different results from different car designs. If you still experience a car flying into space that shouldn’t be doing that, please send us your save so Pavel can look into your case and fix the physics further.
There are several ways to get your car back on track. Resourceful players have been putting more blocks on the side of the vehicle to tilt it over through gravity (and delete them once the car is back on the wheels).
Alternatively you can put it on a magnetic jack, build a pivot under the car and let it fall on that, turning in the process.
Finally, there’s the winch and shackle you can use to pull your car out of holes or on ramps and contraptions that will make your car turn on its wheels again.
All our previous experience with this kind of behavior points out to two things.
1) An antivirus/firewall is blocking the app – please allow Planet Nomads in these programs, or try disabling them temporarily to see if that helps.
2) Missing system files and libraries. This is caused by your OS not being up to date. Please make sure you have the latest version of Windows (we haven’t heard about this trouble on MAC and Linux).
This can be a martyrdom of having to let your computer run overnight (we had to, players had to), but it solves the issue in the end. Here are two examples from the forum: 1 & 2.
The game also needs the Visual C++ Redistributables (which in turn often needs the updated Windows mentioned above).
You can find the installation package in the folder where you have PlanetNomads installed (e.g. C:\Program Files (x86)\Steam\steamapps\common\Planet Nomads\ for Steam installation) in _CommonRedist\vcredist\2015 subfolder. There should be x86 and x64 versions. Please try to run the x64 version and check if it completes successfully or with an error
PLANET NOMADS doesn’t exist in vacuum, so it’s only natural people are comparing it to other games of the sandbox genre. There are many sandbox games out there which have done things right and boast features we love. When playing these games we always had this “if only I could…” feeling and we thought combining building with exploration and survival features, bringing all the three together and putting them on the same level of importance and complexity, would make for one hell of a sandbox game, which is how PLANET NOMADS came to be.
PLANET NOMADS gives you TOTAL CREATIVE FREEDOM TO BUILD ANYTHING YOU WANT, to organize and live your nomadic life the way you want, in a world that changes around you as you explore each planet’s climate zones with their unique biomes.
How big of a dent we’re going to make in the genre of survival sandbox games remains to be seen.
Space exploration gone bad, you’ve crash-landed on an unknown planet. The first hours will be crucial as you only have limited supplies. With the help of a handy space suit and basic tools, you will need to secure food, find fresh water, build a shelter. The clock is ticking.
Once you’ve secured your basic needs it is time to focus on the long-term goals to avoid going mad. After all you are a castaway with zero chances of anyone doing any rescuing. Things look pretty grim. You’d better get busy.
Fortunately, only exceptional and highly skilled individuals were accepted for the space exploration mission with years of training to come and you are one of them – you have the skills to build wonders. With the right materials, any concept can be built into reality.
Without crafting you won’t get too far – literally and figuratively speaking. You will need to build a vehicle to explore the vast planet surface and get to places of interest. Processing materials will require a lot of energy, so having powerful generators is a must. You will also need them to power your base of operations, your defenses and other facilities necessary for survival and progressing further.
Advanced materials are rare, scattered across the planet and require you to go on search missions. They could be hidden in a pitch-dark, possibly dangerous cave, burried deep underneath, or hard to reach due to life threatening environment.
There’s food and water to take care of. You will need to carefully navigate the hostile environment to survive. Some animals are peaceful, while other will actively look for you, especially during night time. There are other extreme conditions to take into account – think radiation, severe temperatures, poisonous atmosphere…
Eventually, with enough work and wit, you will get to a point where a lot of your everyday worries will be automated and you may fully focus on the first big goal – building a spaceship to fly off the planet. It will take time, but we promise it won’t be time wasted and spent in frustration.
We’re constantly adding more ways to play and things to do. Check PN’s Steam page for updates and also our blog post for more detailed information.
Planet Nomads has launched on 25th May as Early Access on Steam and as a Game in Development on GOG. It is also available on the HUMBLE Store.
Light vehicles will be faster, fit for drifting fun, prone to tumble over and generally more agile than heavy transports, tanks and harvesters that will carry the mass of their weight – when you hit something with them, it will make a big bang.
Your creations will get damaged when attacked or when colliding with the world or other objects, and may fall apart.
Even though we are using a general-purpose Unity engine, we push it to its full potential. We try to utilize multiple CPU threads and have written our own procedural terrain generation engine in native C++ speeding up the algorithm calculations. The planets of our sandbox game can be up to 48 km in diameter.
We target our effort to run game smoothly on the following specs:
4 Core CPU @3GHz
8 GB RAM
NVIDIA GeForce GTX 950 (or AMD equivalent)
This is our target HW for 1920×1080, 30 FPS at Medium quality setting. Might be playable on worse PC on Low quality, but without warranty.
Intel Core i7-6700K @4GHz
16 GB RAM
NVIDIA GeForce GTX 1080Ti
SSD drive
This is our target HW for 1920×1080, 60 FPS at High quality setting.
The game allows customizing the graphic settings and level of detail to fit your rig.
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